Official Patch Notes · Korean Service

AION 2 Patch Notes — September 16, 2026

An anti-macro balance week. The Templar's Pummel–Judgment and the Assassin's Savage Roar–Heart Gore cancel chains get a longer cancel delay so the timing no longer rewards a mouse macro, paid back with 10–20% PvE damage on each class's rotation; Noble Armor and Guardian Blessing drop from five-minute to two-minute duration and cooldown; every Ranger attack skill gains a wind, earth or fire element; and the Sorcerer's Fire Mark passive becomes a guaranteed proc with Blaze no longer consuming it. On the systems side, the Abyss 12-set PvE damage amplification is raised by ten points at every tier (to 45 / 50 / 55%), [True] Guardian and Archon Praetorian Captain weapons arrive, Soul Crystal supply is widened (500-Kina shop price, tripled mission-quest yield, doubled Odium Storage pet chests), and the Snowfield of Sorrow gets a 10% Easy-difficulty HP cut alongside a dozen Triton and Deltras fixes. A 40-level 'Abyssal Invitation' Daeva Pass goes on sale. Translated from the official Korean update note.

Last updated: September 16, 2026

Content & Systems

A follow-up week to the September 9 Sanctuary patch. The headline numbers are a second raise of the Abyss set bonus (this time only the 12-set step), a new [True] tier of Praetorian Captain weapons, and a cluster of Soul Crystal supply changes; the new Sanctuary gets an Easy-difficulty HP nerf and a long fix list further down.

Spacetime Rift Domination

  • The score earned for attacking a Monolith in the Spacetime Rift Domination is raised substantially.
  • While in the Domination participation state, movement outside the region where the Domination is taking place is restricted.

Abyss

  • Abyss monsters now drop non-Soul-bound 'Potential Amplification Stone: Abyss (Heroic)' and 'Potential Amplification Stone: Abyss (Unique)'.

Shugo Festival – 'Mysterious Track'

  • The placement of various objects, including obstacles that could interfere with a normal run, is partly adjusted.

Sanctuary – 'Snowfield of Sorrow'

The HP of the Snowfield of Sorrow [Easy] difficulty bosses 'Triton the Returned' and 'Deltras' is reduced by 10%.

New gear

New Abyss equipment:

  • '[True] Guardian / Archon Praetorian Captain' weapons and guards are added.
  • They can be bought from the Abyss exchange shop, or inheritance-crafted using 'Elite Guardian / Archon Praetorian Captain' weapons and 'Guardian / Archon Praetorian Captain' weapons and guards as materials.

Abyss equipment set effect

The 12-set step of the PvE Abyss damage amplification stat carried by Abyss equipment is raised. The tiered table introduced on September 9 topped out at 35 / 40 / 45% for Tribunus / High Commander / Praetorian Captain; each 12-set value gains 10 points, and the lower steps are unchanged:

Equipment tier2-set5-set8-set12-set
Decanus15%20%
Centurion15%20%25%
Tribunus20%25%30%45%
High Commander25%30%35%50%
Praetorian Captain30%35%40%55%

The stat affected is PvE Abyss damage amplification. A dash means the set step does not exist at that tier.

Per-class ranking rewards

  • The amount of medals paid as contribution rewards in Abyss boss fights, Artifact Sieges and the Spacetime Rift Domination is raised somewhat.

Soul Crystal

  • The 'Growth Pet Chest (Soul-bound)' reward obtainable from the daily dungeon 'Odium Storage' is doubled.
  • The 'Soul Crystal' sold under [Shop – Wind Breeze Merchants – Special] now costs 500 Kina, and its purchase limit is raised to 30,000.
  • The 'Soul Crystal' obtainable from mission quests is tripled.

Manastones and Soulstones

  • 'Superior Manastone (Soul-bound)' and 'Superior Soulstone (Soul-bound)' can now be bought from the [Nightmare – Exchange Shop] and the [Shugo Festival – Festival Shop].
  • 'Lesser Manastone' and 'Lesser Soulstone' are added to the [Supply Request – Urgent] rewards.

Class Changes

The theme this week is anti-macro. Two class-defining cancel chains — the Templar's Pummel into Judgment, and the Assassin's Savage Roar into Heart Gore — get their cancel delay lengthened so the timing no longer rewards a mouse macro, and each class is paid back with flat PvE damage on its rotation. Elsewhere, every Ranger attack skill gains an element, the Sorcerer's Fire Mark passive becomes a guaranteed proc, and two five-minute defensive cooldowns are cut to two.

Gladiator (검성)

SkillChange
Leaping SlamCan no longer be used while in a bound state.
Ruinous BlowCan no longer be used while in a bound state.
Ankle SliceWith spec #3 applied, can no longer be used while in a bound state. Fixed spec #3 'range increase' not applying when specs #1, #2 and #3 were all equipped.

Templar: to discourage the use of mouse macros for the Pummel – Judgment cancel, the skill cancel timing and balance are adjusted.

Templar (수호성)

SkillChange
Pummel · Punishing StrikeSkill cancel delay increased. Spec #4's 'reduce Punishment cooldown on Punishing Strike hit' now also applies to Pummel. Spec #5's 'one extra Punishing Strike activation' is changed to an additional-damage-on-hit effect.
JudgmentSkill cancel delay increased.
Warding Strike · Annihilate · PunishmentPvE damage raised by 10%.
Shield SmitePvE damage raised by 20%.
Noble ArmorDuration and cooldown changed from 5 minutes to 2 minutes.
TauntThe aggro-increase effect is changed from a flat value to one proportional to damage dealt.

Assassin: to discourage the use of mouse macros for the Savage Roar – Heart Gore cancel, the skill cancel timing and balance are adjusted.

Assassin (살성)

SkillChange
Savage Roar · Savage Smash · Heart GoreSkill cancel delay increased.
Quick Slice · Breaking Slice · Swift Slice · Insignia ExplosionPvE damage raised by 10%.
ShadowstrikeSpec #2 duration increased from 5 seconds to 10 seconds.

Ranger (궁성)

SkillChange
DeadshotFixed the additional damage from spec #5 not triggering its multi-hit when spec #4 was not equipped alongside it.
Ensnaring TrapFixed the Ensnaring Trap message not appearing in the combat log.

Elemental damage is applied to the Ranger's attack skills:

ElementSkills
WindRapid Fire, Tempest Shot, Spiral Arrow, Tempest Arrow, Lightning Arrow, Marking Shot, Arrow Scattershot, Gale Arrow, Burst Arrow, Suppressing Arrow, Deadshot, Concentrated Fire, Rooting Eye, Melee Fire, Hunter's Soul, Arrow Storm, Ambush Kick, Illusory Arrow, Sealing Arrow, Assault Smite, Supporting Fire, Guerilla Strike
EarthSnare Shot, Shackling Arrow, Explosion Trap, Ensnaring Trap
FireDrill Dart, Griffon Arrow, Explosive Arrow

Brawler (권성)

SkillChange
Shoulder Tackle · Ascending Blow · Surging Cleave · Flash Step · Quake · Shadowslicer · WhirlwindCan no longer be used while in a bound state.

Chanter (호법성)

SkillChange
Guardian BlessingDuration and cooldown changed from 5 minutes to 2 minutes.

Cleric (치유성)

SkillChange
Radiant RecoverySpec #2's 'skill speed +20%' effect is changed to a 'consecutive casts +1' effect.
Judgment Thunder · Divine PunishmentFixed the skill being used repeatedly when the mobile combat-support feature was on, which prevented other skills from being used.

Sorcerer (마도성)

SkillChange
Bittercold Wind · Cold Storm · Fire WallFixed monsters intermittently not resetting while the skill was active.
Flame Arrow · Burst · PyroclasmSpec #4's 'apply Fire Mark on Pyroclasm hit' effect is changed to 'on casting Pyroclasm, fire-attribute damage amplification +5% for 10 seconds'.
BlazeNo longer removes the Fire Mark effect on hit.
Fire Mark (passive)Changed from a 20% chance to apply Fire Mark on a fire-attribute attack to a 100% chance.

Promotions

New Daeva Pass: 'Abyssal Invitation'

Sold from [In-game Menu] → [Subscription], from after regular maintenance on September 16, 2026 (Wed) to October 6, 2026 (Tue) at 05:00. Missions can be run and rewards claimed until before regular maintenance on October 7, 2026 (Wed). Note this is a shorter, 40-level pass at a lower price than the 50-level 'Nightblooming Flower' sold from September 9, and it is limited per character rather than per server.

ProductPriceContentsPurchase limit
Abyssal Invitation (Basic)1,000,000 KinaVarious rewards from completing missions during the pass periodOnce per character
Abyssal Invitation (Premium)500 Quna5× Odyle Energy (Soul-bound), plus various rewards from completing missionsOnce per character
  • Completing missions during the pass period earns pass experience; each pass level grants a reward, and the maximum level is 40.
  • Experience earned after level 40 grants repeat rewards — 3× Battle Enhance Scroll (Soul-bound) on Basic, 1× Odyle Energy (Soul-bound) on Premium.
  • Pass levels can be bought outright at 50 Quna per level.
  • Daeva Pass Shop Coins earned from the pass are spent in [Subscription] → [Pass Shop].

Pass experience sources, capped at 12,000 XP per character per week:

SourceXP
Defeat 10 monsters50
Kill an opposing-faction player100
Successful gathering30
Successful crafting20
Expedition or Transcendence clear300
Sanctuary clear700
Successful gear enhancement10
Gear extraction10
Gear soul-binding20

The 40-level reward table is a repeating 20-level cycle, reproduced here once rather than twice. Levels 1, 2, 4, 5, 7, 8, 11, 12, 14, 15, 18 (and the same positions from 21) give 1× Small Odyle Energy (Soul-bound) on Basic and 1× Odyle Energy (Soul-bound) on Premium. Level 3 gives 1 (Basic) or 3 (Premium) Unknown Fissure Challenge Tickets (Soul-bound); levels 6 and 16 give 1 (Basic) or 3 (Premium) Battle Enhance Scrolls (Soul-bound); level 9 gives 3 (Basic) or 5 (Premium) Instant Clear Ticket: Daily Dungeon (Soul-bound); level 10 gives a Content Usage Ticket Selection Chest (Soul-bound) on both tracks; level 13 gives a Lower Abyss Rift Stone (Basic) or Middle Abyss Rift Stone (Premium); level 17 gives 1 (Basic) or 2 (Premium) Resurrection Spiritstones (Soul-bound); level 19 gives 2 (Basic) or 5 (Premium) Instant Clear Ticket: Nightmare (Soul-bound); and level 20 gives 350 (Basic) or 1,500 (Premium) Soul Crystal (Soul-bound). The second cycle is identical except that level 30 gives 1× Battle Enhance Scroll on Basic instead of the Selection Chest. See the official note for the row-by-row table.

Other improvements & fixes

Improvements

  • When the force leader leaves or hands over leadership inside a dungeon, the character who becomes the new force leader is placed in the first slot of party 1.
  • The damage guards deal to spirits is changed to the same level as the damage they deal to player characters.

Fixes

  • Fixed a cooldown-reset spec effect being applied at an unintended moment in certain situations, which allowed some skills to be used twice in a row.
  • The pillars and Kibelisks that were exposed in the Eltnen Part 2 region are no longer visible.
  • Sanctuary 'Snowfield of Sorrow': fixed the ice barrier intermittently not being destroyed after all of Deltras's swords had been found.
  • Sanctuary 'Snowfield of Sorrow': fixed the crystals summoned by boss 'Triton''s 'Manifested Wrath' skill exploding abnormally fast when the boss was staggered.
  • Sanctuary 'Snowfield of Sorrow': fixed the stagger gauge not being locked while boss 'Triton' was casting 'Bittercold Wrath'.
  • Sanctuary 'Snowfield of Sorrow': fixed boss 'Triton' not performing the 'Bittercold Wrath' skill correctly.
  • Sanctuary 'Snowfield of Sorrow': fixed the warmth orbs disappearing earlier than intended during boss 'Triton''s 'Cold Harvest' mechanic.
  • Sanctuary 'Snowfield of Sorrow': fixed the boss intermittently taking a large amount of damage and dying during 'Triton''s 'Cold Harvest' mechanic.
  • Sanctuary 'Snowfield of Sorrow': fixed targets in the 'Frozen Bind' state being able to become targets of the 'Crystal Point' and 'Ice Crystal Fall' skills during the fight with boss 'Deltras'.
  • Sanctuary 'Snowfield of Sorrow': fixed the stun effect being removed when a target in the 'Frozen Bind' state died and was resurrected during the fight with boss 'Deltras'.
  • Sanctuary 'Snowfield of Sorrow': fixed 'Frozen Bind' being released when boss 'Deltras' began certain mechanics, causing the target to take damage several times in an instant and die.
  • Sanctuary 'Snowfield of Sorrow': fixed the Gaze status effect not being removed even when the fight with boss 'Deltras' was reset.
  • Sanctuary 'Snowfield of Sorrow': the visual presentation of the purple ice crystals in boss 'Deltras''s 'Core of Winter' mechanic is improved for readability by colour-blind players. (The hit detection is unchanged.)
  • [Expedition] Fixed the Commendation popup not appearing on the results screen after clearing a Trial dungeon.
  • Fixed the NPC-shop sale price of some Gauntlet equipment being set lower than that of other weapons.

Frequently asked questions

  • What changed for the Templar in the AION 2 September 16, 2026 update?

    The cancel delay on Pummel, Punishing Strike and Judgment is increased to discourage mouse macros for the Pummel–Judgment cancel. In return, Warding Strike, Annihilate and Punishment deal 10% more PvE damage and Shield Smite 20% more; Punishing Strike's spec #4 Punishment cooldown reduction now also applies to Pummel, and its spec #5 extra activation becomes additional damage on hit. Noble Armor's duration and cooldown are cut from 5 minutes to 2, and Taunt's aggro gain scales with damage dealt instead of being a flat value.

  • What changed for the Assassin on September 16, 2026?

    The cancel delay on Savage Roar, Savage Smash and Heart Gore is increased to discourage mouse macros for the Savage Roar–Heart Gore cancel. Quick Slice, Breaking Slice, Swift Slice and Insignia Explosion deal 10% more PvE damage, and Shadowstrike's spec #2 duration doubles from 5 to 10 seconds.

  • How did the Ranger's elemental damage change in AION 2?

    As of September 16, 2026 every Ranger attack skill carries an element. Wind covers most of the kit, including Rapid Fire, Tempest Shot, Spiral Arrow, Tempest Arrow, Deadshot, Concentrated Fire, Arrow Storm and Supporting Fire; Earth covers Snare Shot, Shackling Arrow, Explosion Trap and Ensnaring Trap; and Fire covers Drill Dart, Griffon Arrow and Explosive Arrow.

  • How did the Sorcerer's Fire Mark change?

    The Fire Mark passive now applies Fire Mark on 100% of fire-attribute attacks rather than 20%, and Blaze no longer removes the mark when it hits. The spec #4 on Flame Arrow, Burst and Pyroclasm that used to apply Fire Mark on a Pyroclasm hit instead grants 5% fire-attribute damage amplification for 10 seconds whenever Pyroclasm is cast.

  • What is the AION 2 Abyss 12-set bonus after September 16, 2026?

    Only the 12-set step changed. PvE Abyss damage amplification at 12 pieces is now 45% on Tribunus, 50% on High Commander and 55% on Praetorian Captain gear, ten points above the September 9 values. The 2-, 5- and 8-set steps are unchanged, and Decanus and Centurion gear still have no 12-set bonus.

  • What is the Abyssal Invitation Daeva Pass?

    A 40-level Daeva Pass sold from September 16 to October 6, 2026 at 05:00, with rewards claimable until the October 7 maintenance. Basic costs 1,000,000 Kina and Premium 500 Quna (which also includes 5 Odyle Energy), each once per character. Pass XP is capped at 12,000 per character per week, and the reward ladder pays Odyle Energy, Unknown Fissure Challenge Tickets, Battle Enhance Scrolls, Instant Clear Tickets, Abyss Rift Stones, Resurrection Spiritstones and Soul Crystals, with 350 or 1,500 Soul Crystal at levels 20 and 40.

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