Live Tool

AION 2 Stat Calculator

Enter your primary attributes and deity stats to see exactly what they convert into — Attack, Critical, Smite, MP Cost and every other derived stat — using AION 2's own per-point formulas.

Heads up: this computes the attribute → stat conversions only (the % modifiers). Your final in-game sheet also adds flat base stats from class/level plus gear, manastones, skills and buffs. The formulas are datamined and may not be 100% accurate — see the FAQ.

Primary Attributes

The 6 center stats on the character wheel.

Deity Stats

The 10 Empyrean Lord (outer-ring) stats — from Monoliths, Bracelet, and Arcana.

Derived stats

Enter your attribute values (or press Load example) to see the derived stats they convert into.

Stat calculator FAQ & formulas

  • How does the AION 2 stat calculator work?

    Each attribute converts to one or more derived combat stats at a fixed per-point rate, taken straight from the game's PcStatSecond table. The 6 primary attributes (Might, Constitution, Dexterity, Intelligence, Precision, Willpower) give +0.10% per point; the 10 deity stats (Wisdom [Lumiel], Justice [Nezekan]…) give +0.20% per point. The general formula is: derived stat = Σ (attribute value × per-point rate). The conversion is perfectly linear — no diminishing returns.

  • How is Smite calculated in AION 2?

    Smite comes from the Wisdom [Lumiel] deity stat at +0.20% per point. So Smite % = Wisdom × 0.2. For example, Wisdom 178 → 178 × 0.2 = +35.6% Smite (and the same stat also gives −0.2% MP Cost per point, so −35.6% MP Cost at 178). Internally the game calls Smite "HardHit".

  • What does each attribute convert into?

    Primaries (+0.10%/pt): Might → Attack; Constitution → HP; Dexterity → Evasion, Block, Critical-Resist; Intelligence → Status-Effect Chance; Precision → Accuracy, Critical; Willpower → Status-Effect Resist. Deity stats (+0.20%/pt): Justice [Nezekan] → Defense, Perfect Chance; Destruction [Zikel] → Attack, Perfect Resist; Freedom [Vaizel] → Accuracy, Evasion; Death [Triniel] → Critical, Regen Penetration; Illusion [Kaisinel] → −Cooldown, Endurance Penetration; Wisdom [Lumiel] → Smite, −MP Cost; Life [Yustiel] → HP, Regeneration; Destiny [Marchutan] → MP, Endurance; Time [Siel] → Combat Speed, Smite Resist; Space [Israphel] → Move Speed, Block.

  • Where do the deity (outer-ring) stats come from?

    Deity stats are accumulated from three systems: the Monolith regional collections (the main source), the Bracelet accessory (whose sub-stats are the deity stats), and Arcana cards (which grant a flat deity main-stat). Two supreme lords — Light [Ariel] and Darkness [Azphel] — appear on the wheel but have no conversion in the current data, so they're not included here.

  • Why might the numbers not be 100% correct?

    This calculator only computes the attribute → derived-stat CONVERSIONS (the percentage modifiers). Your full in-game sheet also includes flat base values from your class and level, plus gear, enchants, manastones, skills and buffs — none of which this tool models. The percentage conversions themselves are read directly from the datamined game tables and verified against in-game values, but the game may change these rates in a patch, and our datamined extract can lag the live server. Treat the results as the conversion component, not your final stat sheet.