AION 2 Brawler
Gauntlet-wielding martial artist who batters enemies with bare fists and relentless mobility.
The Brawler is AION 2's ninth class, added in the Chapter 1 "Land of Sand and Frost" update, and the first to fight with the new Gauntlet weapon type. NCSOFT describes it as an offensive character who uses its own body to strike its foes — a bare-knuckle melee attacker that closes distance, subdues enemies with augmented skills while "rampaging," and breaks up enemy formations with a wide array of movement skills. Its signature Rampage skill set (Flurry, Roundhouse, Whirlwind, Ground Smash, Ascending Blow, Exploding Fist and Chain Fist) turns momentum into escalating pressure, making it a mobile, combo-driven DPS built around staying on top of its target.
Playstyle
A fast, aggressive skirmisher: dash and leap into the fray, chain Gauntlet strikes to build Rampage momentum, then unload augmented finishers while weaving movement skills to reposition and scatter grouped enemies. Rewards players who like high-tempo, in-melee combat with strong gap-closing over ranged safety.
Brawler skills
From the current AION 2 game data — 0 active and 0 passive skills.
Active skills
Brawler gear & weapons
Browse Brawler gauntlets, armor and accessories in the database.
Track your Brawler DPS
See your Brawler damage in real time and compare with the rest of the server using the AION 2 DPS meter.
AION 2 Brawler FAQ
What role is the AION 2 Brawler?
The Brawler is a DPS class. A fast, aggressive skirmisher: dash and leap into the fray, chain Gauntlet strikes to build Rampage momentum, then unload augmented finishers while weaving movement skills to reposition and scatter grouped enemies. Rewards players who like high-tempo, in-melee combat with strong gap-closing over ranged safety.
What weapon does the AION 2 Brawler use?
The Brawler wields the Gauntlet.
Can both factions play the Brawler?
Yes — like every AION 2 class, the Brawler is playable by both the Elyos and the Asmodians.
How many skills does the AION 2 Brawler have?
0 (0 active, 0 passive) based on the current game data.